E621 shades of elysium

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This project basically started on the foundation of “between this handful of people, we have all the technical skills needed to make a game. I think it might help if I take a minute to try and explain how it looked and developed from the inside. I’ve seen a lot of opinions flying around about “what we did wrong” and what we “should have done all along,” and while I’m all for learning from our mistakes and working to improve ourselves, a lot of it seems misguided. Thank you for your interest, and I hope you can find answers to your questions here. If you’d like to know more about what happened, I’ve moved a few of my last posts explaining the situation here. Or, download our previous preview content: To play The Cathouse Tale and try the various demos we released, click here. I am not permitted to share the source materials for the project, but I’ve collected all our preview materials and playable releases so that people that liked the project can at least enjoy what we put so much work into.

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In the end, most of the staff couldn’t continue and we had to cancel the project. The Cathouse Tale was an erotic 3D furry project started in 2014 that gradually expanded in scope, brought on new staff, and fell into a lot of hard times.

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